Building Real-Time Web Applications With Cettia

I started Cettia’s predecessor’s predecessor (a jQuery plugin for HTTP streaming that I used to demonstrate Servlet 3.0’s Async Servlet with IE 6) in 2011. Since then, WebSocket and Asynchronous IO have come into wide use, and it has become easier to develop and maintain real-time web applications in both client and server environments. In the meantime, however, functional and non-functional requirements have become more sophisticated and difficult to meet, and it has become harder to estimate and control the accompanying technical debt as well.

Cettia is the result of projects that started out as an effort to address these challenges and is a framework to create real-time web applications without compromise:

  • It is designed to run on any I/O framework on the Java Virtual Machine (JVM) seamlessly.
  • It provides a simple, full duplex connection even if given proxy, firewall, anti-virus software or arbitrary Platform as a Service (PaaS).
  • It is designed not to share data between servers and can be scaled horizontally with ease.
  • It offers an event system to classify events which take place server-side and client-side and can exchange them in real-time.
  • It streamlines a set of sockets handling that is helpful to greatly improve the multi-device user experience.
  • It deals with temporary disconnection and permanent disconnection in an event-driven way.

In this tutorial, we will take a look at the features required to create real-time oriented web applications with Cettia and build the Cettia starter kit. The source code for the starter kit is available at

Setting Up the Project

Before getting started, be sure that you have Java 8+ and Maven 3+ installed. According to statistics from Maven Central, Servlet 3 and Java WebSocket API 1 are the most-used I/O frameworks in writing Cettia applications, so we will use them to build the Cettia starter kit. Of course, you can use other frameworks like Grizzly and Netty, as you will see later.

First, create a directory called starter-kit. We will write and manage only the following three files in the directory:

  1. pom.xml: the Maven project descriptor.

    With this POM configuration, we can start up the server without a pre-installed ‘servlet container’ which is an application server that implements Servlet specification.

    <?xml version="1.0" encoding="UTF-8"?>
    <project xmlns:xsi=""

    To start up the server on port 8080, run mvn jetty:run. This Maven command is all we do with Maven in this tutorial. If you can achieve it with other build tools such as Gradle, it’s absolutely fine to do that.

  2. src/main/java/io/cettia/starter/ a Java class to play with the Cettia server.

    ServletContext is a context object to represent a web application in a servlet container, and we can access it when the web application initialization process is starting by implementing a ServletContextListener#contextInitialized method. Within the method, we will set up and play with Cettia. Let’s start with an empty listener:

    package io.cettia.starter;
    import javax.servlet.ServletContextEvent;
    import javax.servlet.ServletContextListener;
    import javax.servlet.annotation.WebListener;
    public class CettiaConfigListener implements ServletContextListener {
      public void contextInitialized(ServletContextEvent event) {}
      public void contextDestroyed(ServletContextEvent event) {}

    As we proceed through the tutorial, this class will be fleshed out. Keep in mind that you should restart the server every time you modify the class, especially in Windows.

  3. src/main/webapp/index.html: an HTML page to play with the Cettia client.

    We will handle JavaScript only, since other parts such as HTML and CSS are not important. The following HTML loads the Cettia client, cettia, through the script tag from unpkg CDN:

     <!DOCTYPE html>
     <script src=""></script>

    We will use the console only on this page, accessed through, to play with the cettia object interactively, rather than editing and refreshing the page. Otherwise, you can use bundlers such as Webpack or other runtimes like Node.js.

I/O Framework Agnostic Layer

To enable greater freedom of choice on a technical stack, Cettia is designed to run on any I/O framework seamlessly on the Java Virtual Machine (JVM) without degrading the underlying framework’s performance; this is achieved by creating an Asity project as a lightweight abstraction layer for Java I/O frameworks. Asity supports Atmosphere, Grizzly, Java Servlet, Java WebSocket API, Netty, and Vert.x.

Let’s write an HTTP handler and a WebSocket handler mapped to /cettia on Servlet and Java WebSocket API with Asity. These frameworks literally take responsibility for managing HTTP resources and WebSocket connections, respectively. Add the following imports to the CettiaConfigListener class:

import io.cettia.asity.action.Action;
import io.cettia.asity.http.ServerHttpExchange;
import io.cettia.asity.websocket.ServerWebSocket;
import io.cettia.asity.bridge.jwa1.AsityServerEndpoint;
import io.cettia.asity.bridge.servlet3.AsityServlet;
import javax.servlet.ServletContext;
import javax.servlet.ServletRegistration;
import javax.websocket.DeploymentException;
import javax.websocket.server.ServerContainer;
import javax.websocket.server.ServerEndpointConfig;

And place the following contents in the contextInitialized method:

// Asity part
Action<ServerHttpExchange> httpTransportServer = http -> System.out.println(http);
Action<ServerWebSocket> wsTransportServer = ws -> System.out.println(ws);

// Servlet part
ServletContext context = event.getServletContext();
// When it receives Servlet's HTTP request-response exchange, converts it to ServerHttpExchange and feeds httpTransportServer with it
AsityServlet asityServlet = new AsityServlet().onhttp(httpTransportServer);
// Registers asityServlet and maps it to "/cettia"
ServletRegistration.Dynamic reg = context.addServlet(AsityServlet.class.getName(), asityServlet);

// Java WebSocket API part
ServerContainer container = (ServerContainer) context.getAttribute(ServerContainer.class.getName());
ServerEndpointConfig.Configurator configurator = new ServerEndpointConfig.Configurator() {
  public <T> T getEndpointInstance(Class<T> endpointClass) {
    // When it receives Java WebSocket API's WebSocket connection, converts it to ServerWebSocket and feeds wsTransportServer with it
    AsityServerEndpoint asityServerEndpoint = new AsityServerEndpoint().onwebsocket(wsTransportServer);
    return endpointClass.cast(asityServerEndpoint);
// Registers asityServerEndpoint and maps it to "/cettia"
try {
  container.addEndpoint(ServerEndpointConfig.Builder.create(AsityServerEndpoint.class, "/cettia").configurator(configurator).build());
} catch (DeploymentException e) {
  throw new RuntimeException(e);

As you would intuitively expect, httpTransportServer and wsTransportServer are Asity applications, and they can run on any framework as long as it’s possible to feed them with ServerHttpExchange and ServerWebSocket. The Cettia server is also basically an Asity application.

In this step, you can play with Asity resources directly by submitting an HTTP request and WebSocket request to /cettia; but we won’t delve into Asity in this tutorial. Consult the Asity website if you are interested. Unless you need to write an Asity application from scratch, you can safely ignore Asity; just note that even if your favorite framework is not supported, with about 200 lines of code, you can write an Asity bridge to your framework and run Cettia via that bridge.

Installing Cettia

Before diving into the code, let’s establish three primary concepts of Cettia at the highest conceptual level:

  • Server - An interface used to interact with sockets. It offers an event to initialize newly accepted sockets and provides finder methods to find sockets matching the given criteria and execute the given socket action.
  • Socket - A feature-rich interface built on the top of the transport. It provides the event system that allows you to define your own events, regardless of the type of event data, and exchange them between the Cettia client and the Cettia server in real-time.
  • Transport - An interface to represent a full duplex message channel. It carries a binary as well as a text payload based on message framing, exchanges messages bidirectionally, and ensures no message loss and no idle connection. Unlike Server and Socket, you don’t need to be aware of the Transport unless you want to tweak the default transport behavior or introduce a brand new transport.

Let’s set up the Cettia server on top of the above I/O framework agnostic layer and open a socket as a smoke test. Add the following imports:

import io.cettia.DefaultServer;
import io.cettia.Server;
import io.cettia.ServerSocket;
import io.cettia.transport.http.HttpTransportServer;
import io.cettia.transport.websocket.WebSocketTransportServer;

Now, replace the above Asity part with the following Cettia part:

// Cettia part
Server server = new DefaultServer();
HttpTransportServer httpTransportServer = new HttpTransportServer().ontransport(server);
WebSocketTransportServer wsTransportServer = new WebSocketTransportServer().ontransport(server);

// The socket handler
server.onsocket((ServerSocket socket) -> System.out.println(socket));

As an implementation of Action<ServerHttpExchange> and TransportServer, HttpTransportServer consumes HTTP request-response exchanges and produces streaming transport and long-polling transport, and as an implementation of Action<ServerWebSocket> and TransportServer, WebSocketTransportServer consumes the WebSocket resource and produces a WebSocket transport. These produced transports are passed into the Server and used to create and maintain ServerSockets.

It is true that WebSocket transport is enough these days, but if proxy, firewall, anti-virus software or arbitrary Platform as a Service (PaaS) are involved, it’s difficult to be absolutely sure that WebSocket alone will work. That’s why we recommend you install HttpTransportServer along with WebSocketTransportServer for broader coverage of full duplex message channels in a variety of environments.

ServerSocket created by Server is passed to socket handlers registered through server.onsocket(socket -> {}), and this handler is where you should initialize the socket. Because it is costly to accept transport and socket, you should authenticate requests in advance, if needed, outside of Cettia and filter out unqualified requests before passing them to Cettia. For example, it would look like this, assuming that Apache Shiro is used:

server.onsocket(socket -> {
  Subject currentUser = SecurityUtils.getSubject();
  if (currentUser.hasRole("admin")) {
    // ...

On the client side, you can open a socket pointing to the URI of the Cettia server with Run the following snippet in the console on the index page:

var socket ="");

If everything is set up correctly, you should be able to see a socket log in the server-side and what has been happening through the network panel of the developer tools in the client-side. If WebSocket transport is not available in either the client or the server for some reason, the Cettia client falls back to HTTP-based transports automatically. Comment out the Java WebSocket API part and open a socket again, or open the index page in Internet Explorer 9. In any case, you’ll see that a socket is opened.

Socket Lifecycle

A socket always is in a specific state, such as opened or closed, and its state keeps changing based on the state of the underlying transport. Cettia defines the state transition diagram for the client socket and the server socket and provides various built-in events, which allows fine-grained handling of a socket when a state transition occurs. If you make good use of these diagrams and built-in events, you can easily handle stateful sockets in an event-driven way without having to manage their states by yourself.

Add the following code to the socket handler in the CettiaConfigListener. It logs the socket’s state when a state transition occurs.

Action<Void> logState = v -> System.out.println(socket + " " + socket.state());

Here’s the state transition diagram of a server socket:


  1. On the receipt of a transport, the server creates a socket with a NULL state and passes it to the socket handlers.
  2. If it fails to perform the handshake, it transitions to a CLOSED state and fires a close event.
  3. If it performs the handshake successfully, it transitions to an OPENED state and fires an open event. The communication is possible only in this state.
  4. If connection is disconnected for some reason, it transitions to a CLOSED state and fires a close event.
  5. If the connection is recovered by the client reconnection, it transitions to an OPENED state and fires open event.
  6. After one minute has elapsed since the CLOSED state, it transitions to the final state and fires a delete event. Sockets in this state shouldn’t be used.

As you can see, if a state transition of 4 happens, it is supposed to transition to either 5 or 6. You may want to resend events that the client couldn’t receive while without connection on the former, and take action to notify the user of missed events, like push notifications on the latter. We will discuss how to do that in detail later on.

On the client side, it’s very important to inform the user of what’s going on the wire in terms of the user experience. Open a socket and add an event handler to log the socket’s state when a state transition occurs:

var socket ="");
var logState = arg => console.log(socket.state(), arg);
socket.on("connecting", logState).on("open", logState).on("close", logState).on("waiting", logState);

Here’s the state transition diagram of a client socket:


  1. If a socket is created by and starts a connection, it transitions to a connecting state and fires a connecting event.
  2. If all transports fail to connect in time, it transitions to a closed state and fires a close event.
  3. If one of the transports succeeds in establishing a connection, it transitions to an opened state and fires an open event. The communication is possible only in this state.
  4. If the connection is disconnected for some reason, it transitions to a closed state and fires a close event.
  5. If reconnection is scheduled, it transitions to a waiting state and fires a waiting event with a reconnection delay and total reconnection attempts.
  6. If the socket starts a connection after the reconnection delay has elapsed, it transitions to a connecting state and fires a connecting event.
  7. If the socket is closed by the socket.close method, it transitions to the final state. Sockets in this state shouldn’t be used.

If there’s no problem with the connection, the socket will have a state transition cycle of 3-4-5-6. If not, it will have a state transition cycle of 2-5-6. Restart or shutdown the server for a state transition of 4-5-6 or 2-5-6.

Sending and Receiving Events

The most common pattern with which to exchange various types of data through a single channel is the Command Pattern; a command object is serialized and sent over the wire, and then deserialized and executed on the other side. At first, JSON and a switch statement should suffice for the purpose of implementing the pattern, but it becomes a burden to maintain and accrues technical debt if you have to handle binary types of data; implement a heartbeat and make sure you get an acknowledgement of the data. Cettia provides an event system that is flexible enough to accommodate these requirements.

A unit of exchange between the Cettia client and the Cettia server in real-time is the event which consists of a required name property and an optional data property. You can define and use your own events as long as the name isn’t duplicated with built-in events. Here’s the echo event handler where any received echo event is sent back. Add it to the socket handler:

socket.on("echo", data -> socket.send("echo", data));

In the code above, we didn’t manipulate or validate the given data, but it’s not as realistic to use a typeless input as it is in the server. The allowed types for the event data are determined by Jackson, a JSON processor that Cettia uses internally. If an event data is supposed to be one of the primitive types, you can cast and use it with the corresponding wrapper class, and if it’s supposed to be an object like List or Map and you prefer POJOs, you can convert and use it with JSON library like Jackson. It might look like this:

socket.on("event", data -> {
  Model model = objectMapper.convertValue(data, Model.class);
  Set<ConstraintViolation<Model>> violations = validator.validate(model);
  // ...

On the client side, event data is simply JSON with some exceptions. The following is the client code to test the server’s echo event handler. This simple client sends an echo event with arbitrary data to the server on an open event and logs the data of an echo event to be received in return to the console.

var socket ="");
socket.once("open", () => socket.send("echo", "Hello world"));
socket.on("echo", data => console.log(data));

As we decided to use the console, you can type and run code snippets, e.g.: socket.send("echo", {text: "I'm a text", binary: new TextEncoder().encode("I'm a binary")}).send("echo", "It's also chainable") and watch results on the fly. Try it on your console.

As the example suggests, event data can be basically anything as long as it is serializable, regardless of whether data is binary or text. If at least one of the properties of the event data is byte[] or ByteBuffer in the server, Buffer in Node or ArrayBuffer in the browser, the event data is treated as binary and MessagePack format is used instead of JSON format. In short, you can exchange event data, including binary data, with no issue.

Broadcasting Events

To send an event to multiple sockets, you could create a Set, add a socket to the set and send events iterating over the set. It should work, but socket is stateful and not serializable, which means that the caller should always check whether this socket is available each time; it’s not possible to handle this socket on the other side of the wire. Cettia resolved these issues in a functional way.

  1. The application creates and passes a socket action to one of the server’s finder methods.
  2. The server finds corresponding sockets and executes the passed action, passing sockets one by one.

Here, the action means a functional interface used to handle a given argument. In this way, you can delegate state management to the server and focus on socket handling by constructing a socket action; you can also serialize and broadcast an action instead of a socket to other servers in the cluster, and let the servers execute the action for their own sockets.

The finder method to find all sockets in the server is server.all(Action<ServerSocket> action). Add the following chat event handler to the socket handler to send a given chat event to every socket in the server:

socket.on("chat", data -> {
  server.all((Action<ServerSocket> & Serializable) s -> {
    s.send("chat", data);

Don’t confuse it with the socket handler registered via server.onsocket(Action<ServerSocket> action). Finder methods including server.all are to handle existing sockets in the server (every server in the cluster if clustered) and server.onsocket is to initialize sockets newly accepted by this server.

In fact, writing and submitting an action is only useful when you need to do something more complicated than sending events. If it’s not that complicated, it can be done in one line of code using Sentence. Rewrite the above chat event handler in one line:

socket.on("chat", data -> server.all().send("chat", data));

Sentence is created and returned by the server when its finder methods are called without an action, i.e. server.all(). Each method on Sentence, like the above send, is mapped to a pre-implemented common socket action, so if the method is executed, its mapped action is executed with the sockets found by the server according to the called finder method. That’s why the above two code snippets do exactly the same thing.

To demonstrate the chat event handler, open 2 sockets in one tab, or 2 browsers and one socket per browser. When tracking a socket’s state, it is convenient to add the above logState event handler to built-in events.

var socket1 ="").on("chat", data => console.log("socket1", data));
var socket2 ="").on("chat", data => console.log("socket2", data));

Once all the sockets are opened, select one of them and send a chat event. Then, you should see a chat event sent by socket1 and broadcast to socket1 and socket2.

socket1.send("chat", "Is it safe to invest in Bitcoin?");

You may be dying to answer the question. Try it on the console.

Working with Specific Sockets

In most cases, you are likely to handle a group of sockets representing a specific entity rather than simply all sockets. The entity, for example, could be a user signed in to multiple browsers, users entered in a chat room, red-team players in a game, and so on. As explained, the server’s finder methods accept a criterion to find sockets and an action to execute with found sockets, and the criteria to be used here is tag. Cettia allows the addition and removal of a tag to and from a socket, and provides finder methods to find tagged sockets, such as querying the database.

As a simple example, let’s write the myself event handler, which sends a given event to sockets tagged with my username. Here, these sockets represent an entity called myself. Assume that the username is included in the query parameter named username in a URI and URI encoding safe. For instance, if the socket’s URI is /cettia?username=alice, the socket handler will add the alice tag to the socket through socket.tag(String tagName), and when a myself event is dispatched, the server will find sockets containing the alice tag with server.byTag(String... names) and send the event to them.

Here’s an implementation for the myself event handler. Assume that there is a method called findUsernameParameter to find the username parameter from given URI.

String username = findUsernameParameter(socket.uri());
socket.tag(username).on("myself", data -> server.byTag(username).send("myself", data));

To test the myself event handler, open 3 sockets in one tab, or 3 browsers and one socket per browser:

var socket1 ="").on("myself", data => console.log("socket1", data));
var socket2 ="").on("myself", data => console.log("socket2", data));
var socket3 ="").on("myself", data => console.log("socket3", data));

Once all sockets are opened, select one of them and send a myself event.

socket2.send("myself", "A private message for me");

You should see that an event sent by socket2 is broadcast to socket1 and socket2, but not to socket3, whose username is different. In this way, if you send a direct message to yourself, no matter which browser or device you use, it will be broadcast to every browser and device where you have opened a socket, which is very useful to improve the multi-device user experience.

You may want to compare the myself event with the above echo and chat events. Run the following code and figure out what’s different between these events.

[socket1, socket2, socket3].forEach((socket, i) => {
  const log = data => console.log(`socket${i + 1}`, data);
  socket.on("echo", log).on("chat", log);

Disconnection Handling

We have only dealt with sockets in opened states so far, but disconnection is inevitable. If any event fails to be sent to the user because of disconnection and they should be sent in spite of the delay when the connection is recovered, the situation has become complex. Not all disconnections are the same; they vary in the period of time between disconnection and reconnection. In general, a temporary disconnection is more common than a permanent disconnection, especially in the mobile environment, and the user experiences for each case are different. If some events are delivered after a delay of some seconds due to a temporary disconnection, the client could treat them as if they were delivered on time, but if a delay would be some minutes or hours due to permanent disconnection, it might be better to send an email about missed events.

Cettia defines the temporary disconnection as one that is followed by reconnection within 60 seconds. It designs a socket’s lifecycle to be unaffected by temporary disconnections, and provides an event-driven way to handle disconnections. Here’s a server-side example to send events failed due to disconnection on the next connection. Append the following imports:

import java.util.Queue;
import java.util.concurrent.ConcurrentLinkedQueue;

And the following code to the socket handler:

Queue<Object[]> queue = new ConcurrentLinkedQueue<>();
socket.oncache(args -> queue.offer(args));
socket.onopen(v -> {
  while (socket.state() == ServerSocket.State.OPENED && !queue.isEmpty()) {
    Object[] args = queue.poll();
    socket.send((String) args[0], args[1], (Action<?>) args[2], (Action<?>) args[3]);
socket.ondelete(v -> queue.forEach(args -> System.out.println(socket + " missed event - name: " + args[0] + ", data: " + args[1])));

Refer to the socket lifecycle section for the difference between the server’s socket event and the socket’s open event, and when the socket’s open and delete events are dispatched. By default, the client reconnects to the server with the delay interval determined by a geometric progression with initial the delay 500 and ratio 2 (500, 1000, 2000, 4000 …).

  • If the socket has no active connection when the send method is called, the cache event is fired with an argument array used to call the send method. In this event, you can decide and collect events to send on the next reconnection into the queue.
  • If an open event is fired, flush the queue by sending items one by one via a new connection. Even within the open event, you should check that the socket is opened so as not to disrupt the queue up.
  • If a delete event is fired and the queue is not empty, you have to work with other building blocks of your application according to the user experience you want to provide with the remaining events. For example, a database could be used to store missed events and show them on the next visit to the service. A push notification system could be used to notify a user of missed events, and an SMTP server could be used to send a digest email of missed events.

Note that when writing and submitting socket actions to the server, you don’t need to take care of a given socket’s state. Even if a socket has no connection and fails to send events, you can safely handle them within the cache handler.

The easiest way to simulate a temporary disconnection would be to set a name option in opening a socket and refresh a webpage. The name option is an identifier within the browsing context to allow the socket to share the same name option in the next page and to inherit the lifecycle of the socket in the current page. Because this option can help restore missed events during page navigation, it’s useful when you add real-time web feature to multi-page applications. Open the developer tools at index.html and run the following code snippet:

var socket1 ="", {name: "main"});
socket1.on("chat", data => console.log("socket1", "message", data.message, "with", - data.sentAt, "ms delay"));

Refresh the webpage, then socket1 should be disconnected. Run the following code snippet on the refreshed page:

var socket2 ="");
socket2.once("open", () => socket2.send("chat", {message: "ㅇㅅㅇ", sentAt:}));
socket2.on("chat", data => console.log("socket2", "message", data.message, "with", - data.sentAt, "ms delay"));

A chat event sent from socket2 can’t reach socket1 because it has no active connection, and instead the event is cached in a queue for socket1. If you run the first code snippet again on the refreshed page so that socket1’s lifecycle is extended, you should see that socket1 receives the cached events. Of course, if you defer running the first code snippet for 1 minute, you will see that socket1 dispatches the delete event, so its cached events are logged as missed events in the server.

Scaling a Cettia Application

Last but not least is scaling an application. As mentioned earlier, any publish-subscribe messaging system can be used to scale a Cettia application horizontally, and it doesn’t require any modification in the existing application. The idea behind scaling a Cettia application is very simple:

  • When one of the finder methods of the server is called, it serializes this method invocation to a message and publishes it to the cluster.
  • When a server receives some message from the cluster, it deserializes to the method invocation and applies it to its own sockets.

No matter how complicated the socket action to be passed to the finder method is, it can be executed with sockets in other servers as long as it is serializable; you don’t need to be worried much about serialization. Actions provided by Sentence are all serializable, and you can make actions serializable simply with cast expressions of Java 8, like (Action<ServerSocket> & Serializable) socket -> {} even if you have to use plain actions.

In this tutorial, we will use Hazelcast as a publish-subscribe messaging system. Add the following dependencies:


Now, add the following imports:

import com.hazelcast.config.Config;
import com.hazelcast.core.HazelcastInstance;
import com.hazelcast.core.ITopic;
import com.hazelcast.instance.HazelcastInstanceFactory;
import io.cettia.ClusteredServer;
import java.util.Map;

Replace the first line of the Cettia part, Server server = new DefaultServer();, with the following line:

ClusteredServer server = new ClusteredServer();

ClusteredServer class has two methods:

  1. onpublish(Action<Map<String,Object>> action) - The server intercepts and serializes the finder method calls to the wrapped server, and passes them to the argument action. The action should publish it to the cluster.
  2. messageAction() - This action deserializes a published message and calls the wrapped server’s finder method. It should be called with a message when it arrives from the cluster.

Just to give you an idea, with server.onpublish(message -> server.messageAction().on(message));, ClusteredServer will behave exactly the same as DefaultServer. Add the following code to the CettiaConfigListener#contextInitialized method:

// Hazelcast part
HazelcastInstance hazelcast = HazelcastInstanceFactory.newHazelcastInstance(new Config());
ITopic<Map<String, Object>> topic = hazelcast.getTopic("cettia");
// It publishes messages given by the server
server.onpublish(message -> topic.publish(message));
// It relays published messages to the server
topic.addMessageListener(message -> server.messageAction().on(message.getMessageObject()));

Now, if the application calls server.all with an action, the passed action will be serialized and broadcast to all servers in the cluster, and deserialized and executed by each server in the cluster. Let’s restart the server on port 8080, open a new shell, and start up one more server on port 8090 by running mvn jetty:run -Djetty.port=8090. Then you’ll see Hazelcast nodes on 8080 and 8090 form the cluster.

To test the implementation, open 2 sockets in one tab per port, or 2 browsers and one socket per browser plausibly:

var socket1 ="").on("chat", data => console.log("socket1", data));
var socket2 ="").on("chat", data => console.log("socket2", data));

Once all sockets are opened, select one of them and send a chat event:

socket1.send("chat", "Greetings from 8080");

As you can see, a chat event sent from a client connected to the server on 8080 propagates to clients connected to the server on 8090 as well as 8080.

As for deployment, it’s just a web application, after all, so you can deploy the application and configure the environment as usual. Just keep in mind that you should enable ‘sticky session’ to deploy a clustered Cettia application. It’s required to manage a socket lifecycle that consists of multiple transports and to enable HTTP transports that consist of multiple HTTP request-response exchanges.


Cettia is a full-featured real-time web application framework that you can use to exchange events between server and client in real-time. Following the separation of concerns principle, the framework is separated into 3 layers; an I/O framework agnostic layer to run a Cettia application on any I/O framework on JVM; a transport layer to provide a reliable full duplex message channel; and a socket layer to offer elegant patterns to achieve better user experience in the real-time web. This multi-layered architecture allows for focusing on application-level real-time event handling only, as well as a greater freedom of choice on technical stacks.

In this tutorial, we’ve walked through the reason behind key design decisions that the Cettia team have made in the Cettia, as well as various patterns and features required to build real-time oriented applications without compromise with Cettia, and as a result, we’ve built the starter kit. The source code for the starter kit is available at

If you have any question or feedback, please feel free to share them on Cettia Groups.